Shock Troopers
Developer(s) Saurus
Publisher(s) SNK
Platform(s) Arcade, Virtual Console, PlayStation Network
Release date(s) 1997
Virtual Console
  • JP May 22, 2012
  • NA October 25, 2012
  • PAL November 8, 2012
Genre(s) Run and gun
Mode(s) Single-player, 2 player Co-op
Cabinet Upright
Arcade system Neo-Geo (346 Mbit cartridge)
Display Raster, 304 x 224 pixels (Horizontal), 4096 colors

Shock Troopers (ショックトルーパーズ?) is an arcade game developed by Saurus. Gameplay involves taking command of one or three commandos in an 8-way shooter through 6 stages of opposing forces, weaponry, and power-ups.


The Bloody Scorpions have kidnapped a scientist and his granddaughter Cecilia in order to gain the powerful drug, Alpha-301, which converts normal people into superhuman soldiers. A special team must fight through their ranks in order to get to their leader and save the scientist's granddaughter and the world. The game received a semi-sequel in Shock Troopers: 2nd Squad. There is also believed to be a third game which became vaporware.[citation needed]


At the beginning of each session, players choose whether to go through the game in one of two modes, "Lonely Wolf" or "Team Battle". In "Lonely Wolf", one character is controlled throughout the game, while "Team Battle" allows selecting a band of three soldiers through their missions, switching between them on-the-fly. Choosing to go it alone gives a higher starting life total, while proceeding as a team will give a wider variety of special weapons as well as a higher starting total (ten for each of the three characters instead of twenty for one).

Each character has their own virtues over other selections. Some might start with higher life totals, while others could move faster. Regardless of choice, the soldiers each possess a unique special weapon or "bomb", which varies in distance and range.

Controls consist of an 8-way joystick and four buttons. Players move in eight directions with the joystick and fire, do evasive maneuvers, use their special weapon, and switch characters with the A, B, C, and D buttons, respectively.

Players must progress through 6 stages, fighting against other soldiers, bosses, and finally, the commander of the Bloody Scorpions. The weapons can be fired in all 8 directions, but holding down the fire button allows strafing. Attacking within close range of an enemy will yield items, including point bonuses, weapon power-ups, and life. Enemy fire can be avoided with the dodge button. In "Team Battle" mode, the three selected soldiers can be cycled to utilize the traits and special weapons of each.


  • 22x20px Jackal - Special Weapon: Grenade
  • 22x20px Milky - Special Weapon: Napalm
  • 22x20px Loki - Special Weapon: Explosive Shell
  • 22x20px Southern Cross - Special Weapon: Exploding Boomerang
  • 22x20px Marie Bee - Special Weapon: Rocket Launcher
  • 22x20px Rio - Special Weapon: Exploding Arrow
  • 22x20px Maru - Special Weapon: Gas Grenade
  • 22x20px Big Mama - Special Weapon: Grenade Launcher


At the beginning of the game, there is a choice to travel through the Mountain, Jungle, or Valley route. Halfway through the game, a different route can optionally be chosen otherwise stay on the current path. Characters and paths chosen determine how much life bonus is received at the beginning of each level.

Each stage consists of standard "run and gun" tactics interspersed with boss battles (both in the middle and at the end of each stage). Until the very end, battling the commander of the Bloody Scorpions atop an aircraft.

2nd SquadEdit

There was a second game titled Shock Troopers: 2nd Squad. It is considered to be a standalone title since the plot has no connection with the first game.

The gameplay system has been drastically changed because only 4 characters are selectable and the team mode from the first game is not featured in this. Also, the graphics has a more cartoon-feel to it and the sprites are a combination of 2D and 3D, although the game is completely in 2D since the 3D graphics are pre-rendered. There is also the ability to ride some vehicles, as in the Metal Slug games.

The follow-up is more violent than its predecessor because the enemies die in unique ways despite their cartoon-like appearance.

A third title in the series, Shock Troopers 3, was also planned but never released.[citation needed]


  • 22x20px Leon - Gun Weapon: Linear bullets and Grenades, Special Weapon: Napalm Grenades, Defensive Weapon: Machete
  • 22x20px Angel - Gun Weapon: Combo bullets, Special Weapon: Petrol Bombs, Defensive Weapon: Napalm Gas
  • 22x20px Lulu - Gun Weapon: 3-way bullets, Special Weapon: Dynamite, Defensive Weapon: Revolver
  • 22x20px Toy - Gun Weapon: Laser beams, Special Weapon: Detonator, Defensive Weapon: Shock Glove

Re-Release of Shock TroopersEdit

This game was re-released by SNK in North America through SNK Arcade Classics Vol. 1. However there are minor differences of the game which could be spotted. The game consists of somewhat fairly long load times similar to the loading behavior in Metal Slug Anthology (even longer load on the PSP) and oddly enough, some Japanese Dialog has been stripped out of these versions. It is uncertain why this was done.

The game is also being incorporated into the PlayStation 3 and PlayStation Portable Neo Geo classics line.[1]

Shock Troopers 2nd Squad has been made available to download in its arcade-perfect format on the Wii Virtual Console service in the North American region as of December 27th, 2012.[2]


External linksEdit