The King of Fighters '95
The King of Fighters '95 flyer
Arcade flyer for the game, depicting Kyo Kusanagi
Developer(s) SNK
Publisher(s) SNK
Platform(s) Arcade, Neo Geo, Neo-Geo CD, Sega Saturn, PlayStation, Game Boy, PlayStation Network, Virtual Console
Release date(s) Arcade
  • JP July 25, 1995
Neo Geo
  • JP September 1, 1995
Neo-Geo CD
  • JP September 29, 1995
PlayStation Network
  • JP May 30, 2007
Virtual Console
  • JP December 1, 2009
  • NA April 26, 2010
  • PAL April 30, 2010
Genre(s) Fighting game
Mode(s) One or two players
Cabinet Upright
Arcade system Neo Geo

The King of Fighters '95 is a 1995 fighting game produced by SNK for the Neo Geo arcade and home console. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo-Geo CD, with versions released for the PlayStation, Sega Saturn and Game Boy. It was also rereleased in The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii.

The game features a similar cast to KOF '94 with the exception of the USA Team, which was replaced by the Rival Team. The plot features a new King of Fighters tournament once again promoted by the criminal Rugal Bernstein, who wants to take revenge against Kyo Kusanagi, who defeated him in last year's tournament. The game also introduces a sub-boss character, Saisyu Kusanagi, who is the father of Kyo. KOF '95 also introduces the fighter Iori Yagami, who becomes Kyo's rival in the series.

One of the main focuses in the creation of The King of Fighters '95 was the introduction of the Rivals Team, most notably Iori, who became one of the favorite characters from the staff. The game has received mixed reviews from various video games publications. Most writers have complained about the response from controls and long loading times from the PlayStation port. However, the introduction from the enhanced version of Rugal, Omega Rugal, as well as the differences between all the characters have been noted to be one of the best parts from the game.


The gameplay and rules are mostly unchanged from The King of Fighters '94. The main addition is the introduction of the Team Edit feature, allowing the player to create a custom team from any of the game's twenty-four characters in addition to the pre-defined teams in the game. Through the main play mode, players must defeat all of the teams from the game in order to fight the bosses: the brainwashed Saisyu Kusanagi, followed by a stronger Rugal Bernstein.[1]

Plot and charactersEdit

The King of Fighters '95 marks the beginning of a story arc that later became known as the "Orochi Saga". However, the only elements from the Orochi Saga known in this game is the introduction of Kyo's rival, Iori Yagami, and Rugal's use of the Orochi power.[2]

Rugal Bernstein, thought to have perished in an explosion in the previous game, had in fact survived and sent out invitations to the teams from the previous game signed simply 'R'. Only one of the previous teams failed to attend the new tournament: the American Sports Team, now replaced by the "Rival Team" consisting of Iori Yagami, Billy Kane (from Fatal Fury: King of Fighters), and Eiji Kisaragi (from Art of Fighting 2). Saisyu Kusanagi, Kyo's father, appears as a fighter for the first time (having made a non-playable cameo in KOF '94) as a computer-controlled sub-boss character. After defeating Saisyu in the arcade mode, it is revealed that Saisyu was being brainwashed and that Rugal will fight once again as a boss character, but as an enhanced version named "Omega Rugal".


The KOF '95 project began with the concept of introducing Iori Yagami as Kyo Kusanagi's rival. As such, developers gave him traits to expand that relationship such as similar abilities and ancient rivalry between both of their clans. During the initial location tests to determine the popularity of the game, Iori was the character who stood out most, also becoming a favorite of the developers.[3] The creation of the Rival Team was one of the things developers worked the hardest, focusing in their moves and lines.[4] The character of Eiji Kisaragi was originally from Art of Fighting 2 and the staff had to adjust most of his moves to balance him with the other characters. Following this game, several Art of Fighting characters were removed from each sequel with developers saying it was "thanks to KOF jinx."[5] The sub-boss character, Saisyu Kusanagi, was never meant to appear in the game as the staff wanted to make so that he died in The King of Fighters '94 during one of the cut-scenes from the Hero Team. However, Saisyu was added at the last moment to the game, becoming the sub-boss character.[6] Fatal Fury boss character Geese Howard was meant to be playable in the game. Various considerations at the time, however, led developers to abandon this plan.[7]

The King of Fighters '95 was one of the first titles from SNK to be ported to the Sony PlayStation. Chad Okada, a former member from SNK, mentions it was one of his first works. He comments that he had to improve its marketability to the US market. As such, he added new options to the game that were not present in the original Japanese version such as selection from stages and improve the grammar and spelling, which was one of the biggest issues from the Neo Geo version.[8]


The original Japanese arcade version was released on July 25, 1995 and it was ported to the Neo Geo and Neo-Geo CD later that year. A port of the Neo Geo release was added to Wii's Virtual Console service on April 26, 2010. It is slightly edited, however; the blood is removed and Mai lacks her signature bounce, both in her fighting stance and win animation. Both of these aspects can be activated with a code, however.[9]

In 1996, the game was ported to the PlayStation and Sega Saturn.[2] The PlayStation version was published on August 31, 1996 in North America and the PAL region by Sony Computer Entertainment Inc.. It featured a remixed soundtrack which took advantage of the Redbook audio format. The Saturn version (which required a ROM cartridge that came packaged with the game disc) was also released in Europe by Sega. The "Playstation the Best" version was also re-released on March 28, 1997.[10] It was also compiled in The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii.[11]

A Game Boy game based on The King of Fighters '95 (Nettō The King of Fighters '95 in Japan) was published by Takara in Japan and by Nintendo in North America. It featured compatibility with the Super Game Boy, as well as introducing Nakoruru from the Samurai Shodown series as a secret character.[12]

Related mediaEdit

The game received a variety of licensed media released in Japan in 1994-1995:[13]

  • Original soundtrack The King of Fighters '95 (PCCB-00187) and arranged soundtrack The King of Fighters '95 Arrange Sound Trax (PCCB-00189), both released by Pony Canyon.
  • Guide books The King of Fighters '95 Graphical Manual (GMC-14) by Shinseisha, The King of Fighters '95 Neo Geo Hisshō Hō Special (ISBN 4-7669-2384-7) by Keibunsha, and The King of Fighters '95 Perfect Guide Book (ISBN 4-88199-246-5) by Shinseisha.
  • 4-koma manga collections The King of Fighters '95 4-Koma Ketteiban (ISBN 4-88199-202-3) and The King of Fighters '95 4-Koma Ketteiban Side 2 (ISBN 4-88199-217-1), created by fans and professional artisst and published by Shinseisha.
  • VHS video The King of Fighters '95 (ISBN 4-88199-214-7) by Shinseisha.
  • Guide/art books The King of Fighters '95: Official Guide Book for the Ultimate Fighters (ISBN 4-89366-416-6) by Aspect and The King of Fighters '95 Complete Manual by Shinseisha.
  • Manga short story compilation The King of Fighters '95 Comic Anthology (ISBN 4-88199-213-9), created by various artists and published by Shinseisha.


Aggregate scores
Aggregator Score
GameRankings 68.60% (5 reviews)[14]
Review scores
Publication Score
Game Revolution C+[15]
GameSpot 5.3/10[16]
IGN 5.0/10[17]

The King of Fighters '95 was awarded Best Neo-Geo Game of 1995 by Electronic Gaming Monthly in 1996.[18] During its release week, the Sega Saturn port of the game sold 135,214 copies in Japan. As of 2004, the game remained with 257,294 copies sold.[19] The PlayStation port had an average of 68.60% in based on five reviews collected by GameRankings.[14] The Neo Geo and Game Boy versions received a 78.75% and a 62.00%, respectively, based on only one review.[20][21]

Video game publications, although they praised a few of the game's features, criticized it to have a poor design in comparison to other fighting games from the same year. IGN gave it a 5.0/10 to the PlayStation version criticizing that the characters are not very responsive to controls and "even though these are difficult hurdles to jump, they're not impossible". However, they noted it to be a likeable game, saying it has "that 2D anime look that everyone loves".[17] Jeff Gerstmann from GameSpot gave it a 5.3/10. He also criticized the long loading times from the PlayStation version as well as how frequent they are since every round requires loading time. The Sega Saturn version had no loading time thanks to the ROM cartige that came with the game.[16] Game Revolution gave it a C+, noting the game to be very entertaining but it still was not as good as other fighting games from the year it was released in North America. However, they criticized that the fighting system is very similar to other SNK games such as Fatal Fury and Art of Fighting.[15] praised the introduction of Omega Rugal, noting him to be "one of the most stylish boss designs in fighting history", although players could hate him due to how difficult it is to defeat him.[1]

IGN commented that the characters' designs and abilities are very similar to the ones from Street Fighter Alpha.[17] Jeff Gerstmann complained that the characters have unattractive moves as well and over pixelated sprites.[16] praised SNK's characters designs and the addition of the team edit option, making the game a good competition for Street Fighter Alpha.[1] However, Game Revolution liked the large number of playable characters and the several options featured in the game such as the team fights and special moves.[15]


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External linksEdit

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